Quote:
Originally Posted by Sun_Tzu
You did notice the part where I allready said everything you just wrote, and a lot more?
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I can only guess you think you summarised my entire post under the word 'quirks', but this wasn't clear to someone of my relatively miniscule intellect.
Unless I misinterpretted your suggestion, then I agree that it's a pretty awful choice to make for EMP. I think the one proposed in this thread is the most sensible. In fact, I quite like Sovereign's suggestion for different kill/EMP/Steal resistances as it does open up more choice.
However, I'm not convinced that steal/res adds a huge amount. We need E/R because of the special dynamics of EMP. I'm not sure the benefits would be so great for an S/R.