Re: Capping roids
Tbh, why not just obliterate resource types? Have 'asteroids' and 'resources'.
M/C/E are looked at fondly by a lot of people, so instead you could keep the different types of roids, give each race abonus to mining (eg terran get 12% bonus to M, xan get 4% each to M/C/E...), but they're converted straight to 'resources'.
Wouldn't affect the gameplay and would remove 2 pointless columns on the stats tables; making them look less intimidating.
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