Thread: t10 Predictions
View Single Post
Unread 28 Feb 2008, 23:06   #21
Sun_Tzu
Arrogant Fck
 
Join Date: Jun 2002
Location: Helsinki, Finland
Posts: 1,031
Sun_Tzu is a glorious beacon of lightSun_Tzu is a glorious beacon of lightSun_Tzu is a glorious beacon of lightSun_Tzu is a glorious beacon of lightSun_Tzu is a glorious beacon of light
Re: t10 Predictions

Quote:
Originally Posted by JonnyBGood
Yeah, I'm really not a fan of the way we've homogenised all initiatives into one. It's not so bad in a gal raid or something when a lot of def slots get used up anyways but it makes soloing as a high value planet fairly gay.
The problem is that t2 and t3 drop off in efficiancy so steeply, otherwise you could cover a lot more ground with the same ships(f.ex. drakes wouldn't be nearly as useless). Secondly because defence is nigh on impossible for most people, the game has become about forcing the defender to run. If you can't fake it or force a run, the roids are quite possibly going to be too costly considering how short a period of time you are likely to be able to hold on to them. Also the stats have been built for teaming up to the extent that it's forcing people to team up(the issue of not being able to take losses re-inforces this).

By making the game ultra-aggressive it's become harder to attack solo, since you simply can't compete. The idea of having a token amount of ships against a given type of incoming used to be absurd, now it's about as much as the non-defwhore can do to avoid incomings. And worse yet, it bloody works! Argh.
__________________
[OLMIT] / [TreKronor]
Sun_Tzu is offline   Reply With Quote