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Unread 13 Sep 2006, 23:02   #39
ChipZ^
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Join Date: May 2005
Posts: 242
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Re: Get rid of Zik!!!

Quote:
Originally Posted by Zoro
I was well aware of the xp potential of terrans for this round. I was about 7th or 8th I think for xp at the time when I quit the round. I would have gained about 4k xp on my attack on ur exil friend had he not collected 2200 harpies the tick before I landed.
So you quit because your attack was fkd by someones luck? -_-

Quote:
Yes Zik's have their weaknesses - but i'm saying the race is flawed because of their ability to gain massive ammounts of ships (by cheating or skill or foolishness of the attacker) for zero loses.
The vast majority of ships are stolen in attack, not defence.

Quote:
I would bet ur friend had very little de incomming for the rest of the round with a solid base of 2200 harpies just sitting their.
2200 harpies wouldnt stop attackers landing on someone his size, though they probably did help towards small pod attacks who were after xp.

Quote:
AND my main point here is that Zik can beat up weaker or less active players who maybe trying the game for the first time or just playing for fun.
One of the problems with this game is that as time goes on its trying to cater more and more for the "noob" players and less for the people that pay for the game time and time again. If you dont login for days at a time then you can EXPECT to lose your fleet to an attacker.
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