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Unread 7 Sep 2006, 20:33   #6
Wandows
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Re: Get rid of Zik!!!

Quote:
Originally Posted by Shyne
In that case, his fleet could have been destroyed by xans and terrans just as it was stolen by ziks.

You really can't afford to not login for a few days with this game.

This is seriously a stupid reply, it makes quite a big difference for a fleet to be shot down and getting salvage for it to be able to rebuild atleast a part. Where a Zik steals an entire fleet without any form of compensation, literally destroying a planet.

But as ever, Zik itself is not the problem, its the way it has been implemented that in the least is flawed. Steal ships dying would already make a HUGE difference to the way Zik is being played, as has been said since the reintroduction of stealing afaik.

Combine the free stealing with the solid bash limit and you have a perfect envirement for Ziks to bash. Since Ziks have high value anyway, there is no point for them in playing for XP, resulting into them looking for the easy value gains (which is extremely easy to find with the fixed bash limit).

If you add a bash limit that decreases the cap (of roids aswell as ships) when you attack smaller planets, it simply becomes to expensive for big planets to waste their fleets on small planets. You could keep the 40% value bash limit where you get 0% cap (both ships and roids), and introduce a new level of say 75% and above where you get full cap. Between the 70% and 40% value targets the cap %-tage decreases to a point where it simply is a waste of time to attack.

I.E. normally roidcap is 25% and shipcap 100% (all damage done by stealers results in capped ships..). If a attacking planet is 100,000 value he can attack down to 70,000 value for normal cap. As 40,000 value would be the 0% bash, the 100% decreases to 0% in 30,000 value points, some 3,3% per 1,000 value. Thus attacking a 50,000 value planet would mean the actual cap is only 33,3% of what the normal cap would be. In the end resulting in a roidcap of only 8.25% and a effective steal ship damage of only a third of their normal damage. This would probably make it to time consuming for planets to bother with hitting small planets (as there is hardly anything to gain).

To cut it short, Zik should stay, but has to be changed in order to work properly in the current game :-)
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