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Unread 25 Mar 2009, 10:38   #17
Mzyxptlk
mz.
 
Join Date: Aug 2005
Posts: 8,587
Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.Mzyxptlk has ascended to a higher existance and no longer needs rep points to prove the size of his e-penis.
Re: Remove redundant historical features and simplify game

I came up with this before reading Cin's post (damn you!), but it comes down to the same thing with one fewer bracket:

points = base * (100+pop% + gov% + reslab%) / 100

(On a sidenote, I'm a fan of the research/construction formulae; they're simple, intuitive and straight to the point.)

Light, I certainly agree that there are parts of the game that can be simplified, but hammering formulas is a bit pointless. The fact of the matter is that PA is one big mathematical formula just like any other game. Having researched some of the underlying game mechanics in real games, they're all this complicated under the hood.

The only thing that can be done about this is showing the result of some of the actions you can take ingame. For example, on the production page, you can see how long an order will take before you place it, removing the need for players to see the formula at all, replacing it with a generic ("the more population and factories you put on production, the faster it will finish". Some of the more advanced areas of the game are not so suitable for this (for example, cov ops), because they require more information that is available to every player (ie, a planet and development scan).
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.

Last edited by Mzyxptlk; 25 Mar 2009 at 10:44.
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