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Unread 24 May 2009, 10:43   #37
Tiamat101
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Join Date: Oct 2008
Posts: 846
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Re: r32 ship-stat suggestions

The problem this round was Cath was made ridiculous. Making the Locust a fi instead of CO like every other race this round was stupid. They have 5 DE's. and fleets are 2nd targeted by everything. So not only do they emp 1st, they also take 60% damage.

Zik and terran got royally screwed by the salvage which needs to be changed back. It makes defending really hard this round. The only reason that Salvage became a problem is because people abused it.

Also giving 3 races Viable fi/co fleets was stupid to start with. IF you are going to give them out either make 2 races have them or give it to all races. No reason that etd and zik shouldnt have fi/co fleets. Same thing with Cr/bs either 2 races should get Cr/bs fleets or all of them should, either way it would be easier to play.

The whole thing about PA trying to attract new members this round is stupid. Its not working the Stats do not allow for single players to attack or defend at all. They have to be in an alliance.

I do like the suggestion about making gov's more based around planet build , Cov op, scanning, attacking, defending etc... Also the race stats should include other bonuses not just const/research/stealth/production. Find something else, add mining bonus's, or something.

As for Ship stats, I think a new set of stats is in order, one that give each race the same amount of appeal, give them all the same # of ships, give them all fleets of each ship type. Keep emp/steal/cloak to there respective races. And stick to the race themes, Ter: Big ships low init, Cat Small ships high emp eff and 1-2 kill ships that are out of ship types. Xan: Cheap high init ships, Zik: big steal ships and fast kill ships to balance it out and etd: a mix of cloak, steal, emp and normal not limited to just one megaclass of ship. (ie: this rounds BS 2 are cloaked, look at round 29 stats, 1 cloak 1 emp 1 steal)

After that make sure that all ship types are equally represented so not to favor Fi over Co or Cr over BS.

In order to make the game more balanced try and shift the game away from fi/co and cr/bs by making Fr/de better. If you do that then fi/co fleets will not dominate and neither will cr/bs, it will end up being about evenly split. Which is the Idea right?
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