Thread: XP this round
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Unread 22 May 2006, 16:10   #43
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Re: XP this round

Quote:
Originally Posted by lokken
Their only valid point was that XP was far too beneficial and they weren't getting out what they put in.
Not at all. What people failed to grok was that the problem was not the amount of XP a planet gained, it was the difference in gain between a planet gaining 4-8 XP per roid and a planet gaining 20 xp per roid. At worst it was a factor of 5, which doesn't sound like much, but it's a probable difference of 4 million score (or more!) which is a lot (for the record, it took ~16.5k XP to get 1m score under the old formula, that's ~850 roids if you're capping at 20 XP per, ~4.25k if you're capping at 4 XP per).

The problem is that the new formula combines elements of the old (rewarded for hitting upward) with diminishing returns (but only until your XP pushes your score past your target's) and a drastically decreased constant factor (from 10 to 5, but it's actually more like 2.5). This, combined with giving ~17% less score for XP, has made XP a very small factor on most players. However, the difference in gain has actually increased.
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