View Single Post
Unread 5 Aug 2017, 14:53   #18
Kaiba
Valle is my hero
 
Kaiba's Avatar
 
Join Date: Mar 2010
Posts: 2,581
Kaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud ofKaiba has much to be proud of
Re: game within the game

Quote:
Originally Posted by M0RPH3US View Post
since the implementation of bot planets seems not to be enforced i was thinking about what to do to add more asteroids to the universe.

and here is the glorious idea:

add a game within the game
what?
yes, a round with its own goals/winners, starting at a later stage of the round - all happening in the active universe

sounds good? but how the f**k ?
lets say at tick 500ish the outer rim of the universe (c100) gets explored and planets are formed of escapists, refugees and new civiizations exploring the stars
the signups start from tick450ish onwards, where you can choose between universe and outer rim
-choose outer rim -then you get placed in c100 -until the first tick (at tick 500) happens
12 ticks later c100 gets shuffled and big outer rim galaxies get formed (15ish planets?)
all planets signing up that way are upgraded (free) and have their own rankings - with winning galaxy, winning planet
the education and infrastructure isnt the greatest in the outer rim, so there are no alliances, just your own galaxy as a source for defence
you can attack from the outer rim into the old universe and also get attacked, with the downside of a tick additional travelspeed (both directions).
obviously you can't play in the normal universe and also in the outer rim, but you can of course reset from the normal universe into the outer rim, why ever you would want to do that
the outer rim galaxies, are able to ally, nap or wage war with each other (like alliances in the old universe) - so beware, as they might not be the easy targets you assume them to be.
Ofc there should be free credits for the winning planet and stuff - just like in the old universe - but the round is shorter, as it end's also when the old universe does.

that way we get 2 entry points into a fun? round within 7 weeks - eventually gain some planets, to be farmed by the bottom (but yet with a bigger chance to survive) - also it would be a nice chance for new ppl to explore the game as a free acount, or for others that will miss the first part of the round due to real live etc...

Ofc you can late start now allready and watch yourself beeing farmed - but you will most likely not be able to win anything, when 500 ticks have passed - but in the outer rim you can

ok so much for now (no im not stoned)

enjoy reading

So you want to introduce crappy havoc without the resources at tick 500 and bleed it into the real round?

Sounds crap tbh, ridiculously chaotic and I can see almost zero uptakers on this idea.


How about this as a counter idea.

Scrap Havoc, extend round to 9 weeks, decrease cost of inting to between old and new levels, remove ships from score formulae, make tags 55/60 counting.

More time to war, more time recover, more roids in the universe, less threat to crashing, more interaction guaranteed.
Kaiba is offline   Reply With Quote