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Unread 17 Jun 2009, 06:12   #18
cknight725
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Join Date: Oct 2008
Posts: 14
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Re: This round from a noobs point of view

Quote:
Originally Posted by Yorga View Post
My point is that to reduce the unnecessary SK'ing, why not make the % of buildings SK'd reduce the possible roid cap? This would make using SK a strategic decision, rather than simply something you can just tag on to a roid fleet.

Finally, look at improving the descriptions of ships/fleets etc for new players. They shouldn't need to delve into mathematical formulas in order to decide what factory to build! The whole "first impression" of PA is bad, it's not a game you can simply sign up to and say "ah, yes, I see how you play this..." which will drive away a lot of newbies.
These are both absolutely brilliant - the first because, well its self explanatory - but for the second, get someone in the community that was an old Battletech or D&D Game Master (yes, the board game) to write some prose and backstory to the races -- lets get some really cool "blueprints" of the ships in the game so theres some imagination at work here. Games that do well are immersive -- this game is immersive for math-heads and strategy geeks, but the average player needs "pretty shiny things"
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