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Unread 27 Apr 2009, 01:53   #1
Ave
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Universal marketing and other stuff, micromanagement and so on...

I would like to see some universal trading and get more use of XP. That way the universe would unite some more and not be limited to contacts of your own alliance.

XP should be stored as in resource to use for universal marketing. If this would be the case, one lacking xp could trade it and the owner could gain money. XP as in score is a gain ofc, but it would add more to the game if u could use your xp in a way or another.

I would like to introduce:
- Troops (men to construct, repair, pilot ships, troops with arms)
- An unit to collect scrab (metal from dead ships) to incrase amount of salvage
- An unit to rescue pilots from dead ships
- Units/missiles to target structures, something to counter the covert-oppers, other than take their roids. Also add a need to repair your base. Perhaps a construction/research techtree to strengthen your base structures, get more solid materials.
- Trading of troops, either captured ones from enemy, or based on their speciality
- Universal trade construction/ship
- A construction to create clones (men) to keep their production as simple.
- A construction/farm to produce food
- Universal tax from trading to feed bottom players.
- Transports with wheels to move in same galaxy or be transported by ships carrying them. Or by some teleport system.
- Universal reputation
- hijack trades, do some covert-op hijacks from ships/material on route.

Adding all this would get us much more to do in game and giving population page some more depth.

We would get universal tax to trade scans, intel, food, resources, xp, men, scrab. Not only battle matters, but wise building of your home base or even trade could make u gain victories.

We would get more depth to battle as having prisoners taken, suiciding for xp only for example gets more painfull. We would have a troopper army to def your home galaxy with transports. Kind of moveable cds system. Would also remove the problem of having no spare ships for ingal def due supporting your alliance. The attacking gets more friendly since there is more stuff to gain than just roids, def gets something to gain possibly too if they are victorial. Balancing between kill units and faster rebuild/salvage.

Your universal reputation can affect your trading, ie your reputation grows if you: do required scans by other players, from landed defences, from landed attacks (bigger gain if u attack targets on range), report incomings, If you gain a trusted/wanted status in galaxy, if you complete the quests, if you join an alliance, from succesfull covert ops, from forum posts -> spam can be reported to MHs or access to gal boards can be limited by gc. And so on...

Reputation could decrease from hijacking trades, launching on people not on your range, little to no fleet movement, adding/trading false info, and so on...
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