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Unread 14 May 2009, 11:49   #30
MrLobster
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Join Date: Dec 2000
Location: UK
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Re: in-game levels of difficulty/expertise

There are 2 versions of the noob.

1) Noob - A player whos know enough of the game to do well, but doesnt (maybe through no fault of his/her own).

2) Newb - A player whos know nothing of the game, and doesnt get far because of limited knowledge/friends/alliance options.

Both of these are viable targets, you cant segragate the newbs from the noobs (or newbs from the universe) just because we want them to stay. You have restrict the impact a larger player can have on a lesser player.

You could...
1) Capping - Bring back capping formula based on value.

2) Armor Boost - Give all ships an an armor boost, which means its easier to land on similar sized players as your self.

3) Smaller alliances - Could mean less chance of having galaxy with your own alliance members in them, which could mean more galaxies are opened for each alliance to attack.

4) Crazy Idea #54 - I was also thinking of BuddyPacks, how about restricting a BP to consist of alliance members only. Could decrease fencesitting and open up galaxies to attack.

5) Use my idea of time based reduced capping, for everytime a hostile lands (has its own thread somewhere).

Regarding #3, even if Alliances started to Nap into TooT1, TooT2 you would see more of TooT1 attacking a TooT2 galaxys non-alliance members and vice versa.
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