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Unread 14 May 2009, 09:44   #27
Light
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Re: in-game levels of difficulty/expertise

I dont feel that implementing a tiered universe and asking people weither they are noobs or inactives is the right way to go about solving the noob bashing problem.

All thats needed is for someone to think of a simple solution to discourage noob podding or highly encourage going for harder roids.

At the moment, capping 75 roids from an inactive is the same reward as capping 75 planets from an active (who's likely to get defence). So everyone will go for the easy roids given a choice.

The bash and capping system needs to be tweaked or redesigned. Not a complete new split universe with different bonuses for inactives.
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