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Unread 13 May 2009, 22:45   #23
MrLobster
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Join Date: Dec 2000
Location: UK
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Re: in-game levels of difficulty/expertise

What I see is the fact its hard to players your own size unless they have a class weakness.

Increasing armor across the board would help (yes i have mentioned it before).

I always hate getting attack (and who doesnt), the way you lose roids v gain them is completley wrong.

You select your target and launch (usually 1 or maybe 2 targets), you then sit back and wait. You get hostiles in maybe 2/3/4 waves. Your going to lose maybe 2 waves and end up with less roids than you started with.

Worst case scenario is you cant stop 4 waves, and dont land a single attack. It takes you days to get back the roids you lost.
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