Re: in-game levels of difficulty/expertise
What I see is the fact its hard to players your own size unless they have a class weakness.
Increasing armor across the board would help (yes i have mentioned it before).
I always hate getting attack (and who doesnt), the way you lose roids v gain them is completley wrong.
You select your target and launch (usually 1 or maybe 2 targets), you then sit back and wait. You get hostiles in maybe 2/3/4 waves. Your going to lose maybe 2 waves and end up with less roids than you started with.
Worst case scenario is you cant stop 4 waves, and dont land a single attack. It takes you days to get back the roids you lost.
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<Kila> WHAT HAVE YOU DONE WITH MY PRECIOUS FORUMS
<Zeyi> 24h forum closure
<Zeyi> all posts recalled
"he's got a proven track record when it comes to showy art composition" - Tommy
<Sigi> Light: can I ask u how many open internet-windows u always have?
<MrLobster|PM> i have 2, the pa page, and the website for naked light pictures
<Ave> both has bad gfx
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