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Unread 13 May 2009, 17:54   #17
Munkee
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Re: in-game levels of difficulty/expertise

Quote:
Originally Posted by Newt View Post
Last stuff u posted
Ill throw a bone here with a good example of how this could work.

In ogame.. the game never stops ticking (there arent really ticks its all real time but easier for this example). So as you can imagine for the noobs starting out in a universe such as this when its been runing for a year.. they stand no chance of reaching the top (its very slim tbh). So, they create a new universe (the admins) and open up signups again so everyone is on the same playing field the old universe is still running.

Now taking that idea in to account and my previous one of seperate universes. Why not have seperate games running. Noob / Intermediate / Expert (with only expert resetting for new rounds)

Noob game can be run as you have said and infact could even be running at a faster pace than the expert game (purely because imo faster ticks for someone starting out = more fun and engages them more). I like games which can be setup fast and you can get stuck in to the action. So i think the noob universe should somehow mirror this. Get people hooked in to it.. then they can sign up to the other uni's as they want bigger challenges (less help?). The slower ticks in expert would mean the noobs have a good idea of whats going on from their noob uni but would still have time to play at the more serious level (they would atleast know how to attack etc and the best times).

once you start making t10 places in noob game ure planet gets transported over to intermediate. Maybe even if we ever get a passport system make it so that new ppl have to go thru noob game first then transport over to intermediate then over to expert unless given a code from say an ally in expert to go over to them ( i know a lot of you wont like this idea but works off the late signup stuff we have now).
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Last edited by Munkee; 13 May 2009 at 18:06.
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