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Unread 13 May 2009, 17:49   #16
Munkee
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Join Date: May 2007
Posts: 634
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Re: in-game levels of difficulty/expertise

Quote:
Originally Posted by [DW]Entropy View Post
i think this is a fantastic idea. The idea of running your fleet..or prelaunch just isn't well explained and is hard for new players to understand. A tick box under each fleet which can exclude them from any battles at the home planet would be really good.
SWEET now when i wanna take 50 roids from those inactives that haven't gone to c200 yet i can rest easy knowing their fleet will be launched out when my pods land
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