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Unread 13 May 2009, 14:09   #4
newt
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Re: in-game levels of difficulty/expertise

Quote:
Originally Posted by Machado View Post
Providing that its balanced out, I have to say this is an excellent idea. One of the problems with PA is certainly the amount of activity that's required. I just fear that there might be a whole bunch of indestructible (unless calced wrong) support planets out there.

Maybe their fleets should have to stay at home for 2 ticks or so after landing at home, to make fleetcatches possible. And the auto recall should probably be at eta 2 or something.
Yeh, I admit my ideas above aren't really balanced - I hope I haven't given it as much thought as pa would if they incorporated it into the game! One way to avoid abusing the system to obtain a top planet using it, would be to have the 10% cap rate dependent on rank. For example, if you're top100, its 25%, top200 20%. Or maybe you get given an ultimatum - either upgrade to the next level (assuming expert/inter/beginner), or stop receiving income from roids for a while ;/

And pommeh's ideas are good to stop them being used as support planets
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