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Unread 27 Oct 2005, 07:35   #49
Duncan
saint-ciboire de tabarnac
 
Join Date: May 2005
Posts: 244
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Re: Any good reasons not to make alliance tags and/or value public?

Quote:
Originally Posted by bashar
Intel is a whole dimension to the game, taking it out is like going from 3D graphics to 2D graphics, it would make it bland, it takes away a lot of the intrigue and makes everything far more predictable. I prefer the game to be unpredictable and full of complex intricacies, I don't want a bland shell. People often compare the game to looking at numbers in a database, in my view, this makes the game more like that than a game.
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hahahahah i just reread this thread and i have to respond to this because the words and phrasing you chose are ****ing hilarious.

intel gathering at the moment is like a well oiled machine for big alliances. getting some tips, then continually jgping known targets to collect cords isn't a complex puzzle. avoiding friendly contact with your random gal members for as long as possible makes perfect sense if you want to keep your cords a secret.

pretty much everything which effects the outcome of this game comes from ship-stats and what happens on the battlefield. intel has little bearing on who will win the round (i.e. without it the round will be just as unpredictable)

i believe the mixing of groups and the forming of new friendships or mutually benificial agreements is what keeps the community going, something which has steadily dwindled . encouraging gals to co-operate seems like a step in the right direction. i would say making new friends to work out gal strategies and meet goals is a better gaming experience overall -- this is what hooks people into PA.

Last edited by Duncan; 27 Oct 2005 at 07:41.
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