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Unread 26 Oct 2005, 17:20   #41
Bashar
Idle Git
 
Join Date: Aug 2001
Location: Wandering
Posts: 1,550
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Re: Any good reasons not to make alliance tags and/or value public?

Reading cyphers post, there is something I want to say which I think is what he is getting at.

The point of the game is you play it. PA team seems to keep trying to remove aspects of the game, make it so that people don't play it, they just have a planet that simply exists. It often feels like some of the ideas are going in the direction of people paying for a planet in a simulation that they have no control over.
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