View Single Post
Unread 31 Jul 2007, 13:19   #20
Kargool
Up The Hatters!
 
Kargool's Avatar
 
Join Date: Nov 2004
Location: Kenilworth Road
Posts: 3,012
Kargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet societyKargool is a pillar of this Internet society
Re: Next round alliance limits

Quote:
Originally Posted by Appocomaster
Personally (though I think that this has been stated by others elsewhere), I think that increasing the alliance limit to something sufficiently high would force the HCs to choose how many members they actually want in their alliance.

In the earlier rounds, the active but more compact alliances were often able to win over the bigger, more unmanagable alliances because they were better able to co-ordinate.
The biggest difference is the playerpool, there was enough people around to keep it going, now there isnt. You got the stats, how many people are in an alliance?
__________________
Planetarion veteran
Kargool is offline   Reply With Quote