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Unread 8 May 2008, 17:24   #70
Mzyxptlk
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Join Date: Aug 2005
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Re: Remove Prelaunches

Quote:
Originally Posted by Veedeejem!
This is the key statement in your entire post imo.
Prelaunch itself is not responsible for everybody attacking at the same time. It's the mentality that causes that.
The real issue is hc's & bc's not willing to diversify their attack pattern. They try to squeeze as much inc as possible in an as short as possible timeframe, reason for this is simple, less chance of def.
If prelaunch would be removed that would not change it would just shift the problem to another timeframe. Except for maybe 1-2 top allies that manage to recruit alot of people that can get up at night who will completly dominate.
Sure, there would be a little bit more def, but the total amount of incomings would still outnumber the defence alot.
But if the timeframe moves, and prelaunch doesn't exist, then people can defend at the same time as they press the launch button for their attacks, thus decreasing the chance of getting roided.

And you're right, there will still be more attack fleets than defence fleets, and that's fine. The goal isn't to make attacks impossible to land. It's to allow people to do both attack and defence.
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