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Unread 8 May 2008, 15:12   #66
ArcChas
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Re: Remove Prelaunches

We're in danger of missing the point here. Defence is the part of the game which encourages players to become (and remain) part of the community. Without that, the game is too boring to retain (new) players.

Also - even a limited amount of pre-launch on attacks causes the problem of lack of defence.

Why?

Because people can still pre-launch their attack fleets and go to bed without waiting to see if their defence is needed. Of course, removing prelaunch won't solve that problem altogether - some people will launch their attacks 30 seconds after the tick and then go to bed. Ideally, a team player will launch just before the tick and wait until the next tick to offer defence before calling it a night.
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Amnion (aka The Arcane Chas of Arcania) - Playing PA under those and other pseudonyms every genuine round since Round 2. Most recently (and insignificantly):
Onset of Apathy R94 | Stacks of Resources R95 | The Necromancer of Dol Guldur R96
70 Years of Queen Elizabeth R97 | Worst of The Worst R98
Knights of the Green Shield R99 | Look Out of The Window R100 | Most of All R102
Hard of Hearing (2:7:1) R103 | The Lateness of Your Application (1:6:6) R104 | Kinnison of Tellus (5:1:2) R105
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