Re: Resources
You could, if simplifying it to raw rescources/materials etc. Then open up new options.
Instead of the current refineries, you could have for instance a system where scans "use" crystal as an example, and by having crystal refineries your raw material costs for scans are reduced by X % per refinery, due to the more efficient refining process.
Ship production is done using Metals, and so metal refineries can reduce Raw material costs of ships by X % etc. etc.
It would open up more dynamic use of cons than just The few res labs then spamming FC/Dist etc as well as give some more options to scanners. Do you go all amps, do you try to reduce the costs. Does an alliance try have one or two high amp scanners for the disters and the rest a balanced cheaper scan setup.
I'm sure there could be a lot more done with this, but thought I would throw the idea out there while it popped into my head.
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