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Unread 10 Sep 2014, 02:55   #140
Villeh
Ubi concordia, ibi victor
 
Join Date: Dec 2004
Posts: 152
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Re: R58 gossip thread! bringing it to the level 10!

I'm personally no big fan of structure killing in general, but it is part of the game and if it's going to be part of the game 100% immunity being as easy as it is this round is silly.

Would it be possible to code SK as an effect measured by number of attacking fleets? As in, 1 attacking fleet would have 100% effect SK minus protection added by structure defense (which would be significantly nerfed), 2 attacking fleets would have 80% effect etc etc( 6 or more attacking fleets in one wave = 0% SK effect)

This would allow SK to still be part of the game, and also eliminate the "troll' factor.
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