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Unread 6 Aug 2008, 11:12   #13
Phil^
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Re: Making production last forever without cheating

Quote:
Originally Posted by Banned View Post
How would either of these things improve the game for anyone?
how does leaving a bug/exploit in the code simply because " you cant be arsed" to fix it, or if you are using it as a test to see "how many others report it" improve the game?

Fact is, any bug should be either corrected or accepted as a feature, and a far more friendly way of implementing the functionality it introduced inserted.

If the production system is meant to allow for orders to be paused indefinitely, then a simple mechanism to pause an order is preferable to a method that forces you to jump through a few hoops, regularly to get it done.
If the production system is not meant to allow for orders to be paused indefinitely then removing the exploit is preferable to a broken production system that allows for very nasty surprises to be hidden from attackers.

Personally, i don't think functionality like this should remain, so i would prefer to see the bug corrected.
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