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Unread 7 Mar 2008, 14:23   #42
Veedeejem!
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Re: Remove the scan tech tree

Quote:
Originally Posted by Achilles
His idea is only marginally worse than yours. KISS is king, something both you guys seem to have forgotten. My idea has the benefits of requiring almost no coding, has almost 0 impact on the metagame and allows all current strategies as regards scan planets, distwhoring and so on to remain in place. Meanwhile new players can actually play the game for a change.

As opposed to your idea which further complicates something without adding anything to the gameplay. No-one, not even 1 person, plays PA to research shit. Major alterations to the research branch are therefore pointless unless they actively contribute something other than change for changes sake. That's 5 good reasons why my idea is better than yours which is, frankly, terrible.
Agree completly with you Achilles.
What we need aren't complicated sollutions that make the game even more noob-unfriendly, what we need are simple sollutions like the one you say that don't change much for the people that allready play but that can make a huge difference for newer players.
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