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Unread 22 Dec 2004, 19:36   #144
No Dachi
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Join Date: Sep 2001
Location: Word
Posts: 1,651
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Re: ND's Christmas Surprise

Darkling
You pass through the living area of the Marine Barracks, a large room that is - at present - illuminated by dim emergency lighting. A pair of hydrogen cell auxilliary generators thrum contentedly in the centre of the room. In the various chairs set on the floor around the room sit a large number of Marines - roughly 40 - all dressed in full battle gear. A lot of them look tense. You pass through a door, walk down one level of the stairwell before you, and find yourself looking at the door to the Armoury. It's unguarded - who needs guards when there's a room full of Marines immediately above - and after punching in the access code known to all the Marines stationed at the base, the door slides open obediantly. In front of you are rows of gleaming weaponry and equipment.

(Take your pick of stuff from the equipment lists on the first page. Remember, a second main combat weapon is going to be cumbersome to carry, and you don't have training to use equipment from the other specialist proffessions.)

Fluffie
Blood wells up readily from the man's mouth. His face fixed in a sardonic smile, you watch the last vestiges of life fade from his eyes, and with that, he is dead. Mathers stands looking over your shoulder at the dead man.

"Those troops were Rangers, sir." He says, strapping a pule pistol holster to his hip unconcernedly. "What were they doing here? And why did they attack us?" It's getting real cold inside now. Even if you did have power, it'd be all but useless with the temperature outside as low as it is and a hole in the side of the tower. You both have winter coats hanging next to the door - which is fortunate, as none of the now-dead Marines did - and Mathers has his gas mask. You are relieved to note that all three of the Rangers had gas masks on them, in pouches, so they aren't splattered with blood and God knows what else. Contained in pouches are several HE and flash grenades - no chaffe or incendiary - and one of the Rangers also had a Pulse Pistol. Apart from that, all they have are their uniforms, armour, pulse rifles and bayonets; none of which you really have used for.

Mao
You run along the path cut through the snow, heading toward the distant Tower C. You reason that you ought to be able to get a com message through now that you're outside, but you recieve only static as a reply. The sides of this miniature, man-made canyon fall away, and are replaced by flat snow. Tower C is directly in front of you. As you watch, two Marines emerge from it - neither appear to be wounded. They haven't seen you yet.

(Careful what you do here...)

Dunin
Cautiously, you make your way down the stairs to underground level one. You walk out of the door to the level, and see a corridor straight ahead of you. A plaque on the wall reads "Armoury", and has an arrow pointing straight ahead down the corridor in front of you. You hear another scream - this one much closer, and coming from toward the Armoury...

Flapjack
I tried.

Ignoring a strong sensation that tells you to go downwards, away from the monsters, you decide to follow the red critters up the stairs. It quickly becomes apparent that this is a mistake. As you round the corner, you see that they are dissapearing behind the doorway to the perimeter corridor of the floor above you. Suddenly, you hear a loud screeching noise, and two of the larger red creatures like the one you just killed come through the door. Before you can react, one of them leaps at you. In the narrow confines of the stairwell, it is impossible to dodge - one of its razor sharp front limbs pierces your upper arm through, blood wells from the wound...

Bakan
Your armoured steel fist smashes the creature into shards of carapace and yellow goo. This little problem taken care of, you run back toward the elevator, and by luck the car stops on your floor at this point. The doors jarr slightly, but then freeze with only a small crack open. The doors are jammed...

Crazy
Putting the flaming Marine out of his misery, you reason that there's probably not going to be any more of them coming through the fire, and start heading down the corridor toward the doors to higher levels. In short order, you reach them both. One set of double doors leads to the elevator shaft - you can hear the whirring of gears grinding, so it is obviously working, the other leads to a stairwell.

PK
The atmosphere outside is thin, but not fatal. Well, not yet. Nonetheless, your breathing becomes slightly laboured as your lungs strain to get the required quantity of oxygen out of the air. You look for an exit out of the hangars - and one reveals itself fairly quickly. A set of double doors, leading out from the hangar you're currently in and into the corridor beyond.
__________________
`The Root of evil Avarice,
That damn'd ill-natur'd baneful Vice,
Was Slave to Prodigality,
That Noble Sin; whilst Luxury
Emply'd a Million of the Poor,
And odious Pride a Million more.'

-The Grumbling Hive: or, Knaves Turn'd Honest, Bernard Mandeville
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