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Unread 11 Dec 2009, 15:40   #18
Spinner
Founder of Planetarion
 
Join Date: Mar 2000
Location: Oslo, Norway
Posts: 543
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Re: To continue JBG's request...

In all honesty though, I think a new name and a new game has a better chance of success than a modified Planetarion. Might be better to start "without the history" so to speak, with less pre-determined expectations to what the game "should be".
It also seems to me that a certain ogame would be more of a competition than PA atm. (Allthough I somehow found that game to be somewhat boring somehow, and I am well tired of upgrading all my buildings and researches yet another level, and another and another).

I think the key-word now would be specialisation, and not try to be best at everything. First of all, if the game is about war, make the fighting better. If the game is mainly about research and development, make that bit better. Now it seems most "clones" have several features, but none of them do anything all that great. Unfortunately, most of these games also have an interface from 1990, and as little clue about what makes a good GUI as we had when we first made PA.

A focus on war could indicate more tactics when it comes to the actual fighting. Formations, setup of initiative, combos and different layers are terms that come to mind. More focus on simulating the actual battle, rather than supporting gazillions of small ships. Maybe some pre-planned events as well, to combine different tactics, so you can allow for diversionary attacks when you really have another goal. Mask your Covert Ops with a straight-forward attack in some way? Or make use of covert ops to try to conceal the coming attack? Customize your biggest ships, with a selection of weaponry so you never really know what KIND of Battleship you have waiting for your fleet? And for crying out loud, get rid of all the "I know exactly how this attack will work out" business.
And don't get me statred on traveltime and so-called jumpgate technology...I mean, if I open a jumpgate to Planet X, I don't call it a "jump" if I have to wait 12 hours to get there...Let me jump out and hit someone, instantly maybe, and force alliances to position their ships in defense in advance (I didn't say it was going to be easy) to get rid of some stagnation in the universe...It's all a very different game...From the top of my mind ofc...I should write this down :-P
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- Spinner
Original creator of Planetarion, ManagerLeague and AD2460.
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