Thread: R32 Shipstats
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Unread 16 Jun 2009, 10:05   #100
Zoro
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Re: R32 Shipstats

Quote:
Originally Posted by JonnyBGood View Post
Luckily I have enough self-belief that the idea of my ship stats being as bad as last round's is pretty much inconceivable to me.


I did a slightly different variation below that I think should deal with the overpowered xan concerns.

http://spreadsheets.google.com/pub?k...xg&output=html

I really like em.
Even as simple as they look there are still many fleet comosition decisions and endless team up combinations. I think getting a set of stats like this will be a good landing stage for more complex versions that some people seem to crave.
I view the ship stats as similar to chess. In chess you have 6 different piece types. You can teach someone how to move the pieces within 5 mins and thus they can play. You can play chess and have fun without really knowing much.
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