Thread: R32 Shipstats
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Unread 15 Jun 2009, 11:58   #69
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Re: R32 Shipstats

/me casts her mind back to the round 31 shipstats thread...

Havent we learnt nothing, open debate and random suggestions from random people.. solves absolutly nothing, it actually made one of the worst set of stats ever.

JBG is good at making stats and i think if push came to shove, the active PA community would trust him to make a set of stats above everyone else. So, lets for once.. let someone make the set of stats how they want and on how they see balance...

I mean, reading some of the replys in this thread just makes me want to cry "o these stats are too simple, it ruins the fun".. No, simple does not ruin the fun.. crap stats ruin the fun like this round.

/me votes for letting JBG design them and only JBG. Quiet frankly, the community showed last round that they are crap when it comes to collectively making stats.

Quote:
Originally Posted by JonnyBGood View Post
I fully agree that more ships and the complexity that brings is a pretty cool thing. I'm the one who added more ships during the last few rounds and then the extra pods for r30 yo

As I said initially it's a simple, classic approach. Hopefully it'd make more sense to new and less active players and draw them into the game more.
and thats exactly what you want from a set of stats. More complexity is crap if it means you cant balance the fleets properly, we had more complexity this round? yet 99% of people went Fi/Co. Give me a set of stats with 4 pod fleets each, with each Class and each Race not only being viable but actually being good, then i'd agree with the community that complexity is better.. Unfortunatly, its hard enough to balance each 1 with 1 podding fleet.
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