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Unread 18 Feb 2004, 13:29   #4
Lady Hawk
Invisible Woman
 
Join Date: Feb 2002
Location: Back in the UK \o/
Posts: 1,906
Lady Hawk is infamous around these partsLady Hawk is infamous around these parts
Re: Legend of the Dragon IV - (Souls of the Brave)

EQUIPMENT

These will enhance the performance of you :-

Masterworked items (any equipment that you choose that your troops carry have enhanced effects as follows)

20 gp per regiment - +1 damage (non magical)
30gp per regiment - +1 to Hit
50gp per regiment - +1 Armour class
40gp per reg - +2 damage
60gp per reg - +2 to hit
100gp per reg - +2 Armour Class
100gp - Double Damage
50 gp per archer regiment - Longer range
25gp - Armour Peircing
10gp - light weight (enhanced movement)

Normal Items

25gp - Short Bows
25gp - Light X bows
50gp - Long Bows
50gp - Heavy X-bows
50gp - daggers
50gp - Long swords
55gp - 1 handed axes
60gp - Maces
60gp - Battle Axes
60gp - Flails
60gp - Spears
65gp - Morning Star (5% chance of x2 damage)
65gp - Whips (10% chance of entangle) - ranged weapon
75gp - Two Handed Greatsword
75gp - 2 Handed Axes
75gp - Pikes
75gp - Halbeards
40gp - bucklers
50gp - Normal shields
60gp - Viking Round shields (more protection)
65gp - Kite Shields (offers best protection but decreases movement)

Armour

Light Armour

10gp - Silk
15gp - Padded
20gp - Leather
30gp - Studded Leather
40gp - Hardend Leather
50gp - Samurai Bamboo Armour

Medium Armour

55gp - Breastplate
60gp - Splint Mail
65gp - Banded Mail
70gp - Chainmail
75gp - Scale Mail
100gp - Elven Chain

Heavy Armour

90gp - Bronze Plate
100gp - Plate & Chain
150gp - Plate Armour
200gp - Field Plate (absorbs some hp damage allowing troops to survive longer)
400gp - Hapzburk Plate Armour - as above but no weight penalty

Magical Equipment

30gp - Healing Potion
40gp - Cure Poison
40gp - Cure Disease
30gp - Remove Curse

100gp - +1 Weapons
150gp - +1 Armour/Shields
200gp - +2 Weapons
300gp - +2 Armour/shields
200gp - x2 movement (boots or horse shoes)

150gp - Wand of Fireballs (3 shots per battle)
150gp - Wand of Lightning Bolts (3 shots per battle)
200gp - Wand of Shockbolts (8 per battle)
200gp - Wand of Acid Bolts (2 per Battle)
300gp - Wand of Turn Undead (2 per battle)
300gp - Wand of Teleport (1 per Battle)
1000gp - Wand of Magic Missiles (unlimited shots per battle)

200gp - Staff of Striking (+2 damage)
200gp - Staff of healing (heals 1 unit per battle)
200gp - Staff of Deflection (parrys blows 20% of the time)
400gp - Staff of Recall (allows any spell to be recast 2 per battle only)
400gp - Staff of Fire (+1 damage, +2 fire damage)
400gp - Staff of Electricity (+1 damage, +2 Electricty Damage)
__________________
I have only one thing to say
Its better to burn out than to fade away

THERE CAN ONLY BE ONE................
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