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Unread 14 Dec 2017, 23:06   #26
BloodyButcher
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Re: Allow ally fleet to run and hide

Quote:
Originally Posted by Devlin View Post
I just don't understand why we have prelaunch, queues, ally fleets, base run and hide, etc all so we don't have to wake up at night to play PA but people are against an ally fleet run and hide option. Either accept that PA is no longer the hardcore nolifer game it once was, or remove prelaunch, queue, af, and reimplement attacks showing up the second they're launched so you have to launch at xx59 to make the game the hardcore thing everyone seems to want. Pick one. :P
If you had been paying attention you would prolly have noticed the discussioms on the AF as a whole, and the discussions on removing run & hide for base fleet.
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