Quote:
Originally Posted by Ronin
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The round 6 stats would've had different podclasses if they could've been coded in time. Round 7 was more interesting statwise for it. There was always an interesting aspect to single podclasses in that universal fleet compositions became set quite early on, whereas some enterprising individuals would adapt their fleets slightly to take advantage of that (War Frigates in round 4 come to mind).
Multiple podclasses opened the game up for stuff like faking, which is cool, but I'd be open for a change here, it's not like we haven't had enough rounds of covering for possible fakes and all that.