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Unread 19 Dec 2009, 00:44   #29
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Re: ETA and all that jazz

Quote:
Originally Posted by Ronin View Post
Maybe someone mentioned it above. But the game used to have 1 class pods. for every race. That was a lot more balanced then it is now.

http://www.clawofdarkness.com/pawiki...d_6:Ship_Stats
http://www.clawofdarkness.com/pawiki...d_4:Ship_Stats

Greets
The round 6 stats would've had different podclasses if they could've been coded in time. Round 7 was more interesting statwise for it. There was always an interesting aspect to single podclasses in that universal fleet compositions became set quite early on, whereas some enterprising individuals would adapt their fleets slightly to take advantage of that (War Frigates in round 4 come to mind).

Multiple podclasses opened the game up for stuff like faking, which is cool, but I'd be open for a change here, it's not like we haven't had enough rounds of covering for possible fakes and all that.
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