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Unread 2 May 2009, 19:12   #25
t3k
The Video Guy
 
Join Date: Jan 2009
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Re: Anti Asc Allstars?

I think out of everyone who's posted so far in this thread, Zeyi is the only one to have made any real sense.

The idea of bringing a large group of people together is entirely unworkable. There'll always be divided loyalties/power struggles and anonimity in such a 'team' of players hampering performance.

Without the same sense of unity that Ascendancy have, you'd get a bunch of people only really concentrating on their own planet and not paying much regard to people who they dont know/care about. This would be especially true if you abandoned the traditional heirarchy system, as without leadership there'd be no concerted direction.

Asc claim not to have HC's, but tbh that doesn't mean they don't have figureheads. jester owns munin, aka Ascendancy. Countless times people have 'dedicated their round' to JBG, who's an absolute beast of a def machine. Game used to do politics (now in ND?) and there are a handful of other predominantly influential figures floating around their ranks.

The only difference between Asc and say CT/ND in terms of structure is the fact that Asc are more community based and every voice is heard... for the most part, and the 'leaders' in Asc aren't there for the power and the position, they lead because they do what's neccessary to get the job done for the alliance.

There's been very few alliances of recent times with effective HCs and not one of those alliances are playing this round. You don't need an anti-asc allstars alliance (oh wait, that's 4 A's lol), what you need is a group of capable players active enough and loyal enough to their alliance/leaders/friends doing whatever's neccessary to beat Ascendancy.

Most of the time people's attitude is "if we can't get 1st, we don't care if Asc does", and THAT is what is killing the game. Not Ascendancy, not tag sizes or gal sizes, but people's linear and unrefined understanding of what would constitute a victory.

"1st or bust" ftl.
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