Re: Changes to the art of war
I like the idea of a cost of keeping naps/alliances, would also throw in going to war
Perhaps naps are an upfront cost and alliances/wars have on going costs.
War could be exponential the longer the war goes for the more costly it becomes have minimum ticks of war at 72, but it continues and can be canceled after 72 ticks have passed may reduce long term gang bangs
As for OP
i was thinking about this also, and thought a cap on amount of incs you can send an alliance outside of a "war" might be an idea. would stop HC's sooking about the amount of incs they're getting from certain alliances, and would remove some of the back alley politics. you could say cap it at 30 fleets any more an it auto declares war, and would tie in nicely with the above.
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Did some stuff, played here n there done just about all there is to do
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