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Unread 7 Jul 2010, 15:11   #7
Monroe
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Join Date: Apr 2005
Posts: 1,289
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Re: Limit the numbers of research labs you can build

While I cannot agree with the flaming attitude taken by Mzyxptlk, I do agree with his argument that just because a newbie can make a tactical error isn't sufficient reason to limit the flexibility of the game in a way that does not stop an exploit.

The simple fact that a good reason cannot be given why someone would want to build a lot of labs/factories/other construction type, doesn't mean such a reason doesn't exist, or might not exist in the future.
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