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Unread 8 Jan 2005, 01:48   #35
DukePaul
Retired VGN
 
Join Date: Nov 2001
Location: In a country without a proper word for "sane"
Posts: 467
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Re: Zik Fix

Ok, I think I pharsed myself a bit bad there (or perhaps the idea has some serious flaw I'm just not seeing here).

What I meant, is if the subversion works every bit as we know it now (wait, also change structure killers to work like pods, so they don't fire when subbed), except for making subverted ships fire last. This would, admittedly, make zik a lot more like cathaar, and destroy some of the joy in calcing an attack where you use the target's own fleet against him, or arranging defence for some all-fleeter noob. However, as others have pointed out allready, subversion is a very difficult thing to implement in some working way (some go as far as saying the entire feature should be removed - perhaps now a bad thing, remove the various race "specialities", xan cloakingis allready gone (fleet analysis doesn't count)), but this - as far as I can see - would solve the problems we have had so far. No doubt it opens for new ones, as some or other devious mind will figure out ;-)
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