Quote:
Originally Posted by Appocomaster
Did you mean that basically both sides lose 10k marauders?
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Yes. This is what would happen when both sides contain the same kill ship, so why shouldn't the same happen when both sides contain the same steal ship?
Quote:
Originally Posted by Appocomaster
Your approach seems to work as follows:
steal ships fire
calculate ships stolen
calculate how many steal ships die from how many stole
adjust stolen ships to make sure that the steal ships who stole can kill sufficient numbers of themselves to equate to the value that was stolen.
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1 Steal ships fire
2 Subtract ships killed by enemy fire
3 Add ships stolen
4 Subtract ships lost during stealing
Example:
Defence has 10k mara, attack has 20k mara, mara fires at 110% eff.
1 Steal ships fire
10k defending mara -> kills 11k attacking mara
20k attacking mara -> kills 10k defending mara (This is where the efficiency issue comes into play)
2 Subtract ships killed by enemy fire
Defence has 0k mara, attack has 9k mara.
3 Add ships stolen
Defence has 11k mara, attack has 19k mara
4 Subtract ships lost during stealing
Defence has 1k mara, attack has 9k mara
Unless I missed something, this same scenario can be used outside of same-init steal battles (and indeed needs to be, because many battles contain both same-init and different-init stealing)