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Unread 28 Apr 2007, 19:30   #17
mathematician
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Join Date: Jan 2007
Posts: 52
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Re: Change or remove xp

Quote:
Originally Posted by Ultimate Newbie
So, the only way to have more 'engagements' is to make ships and fleet less valuable to other activities, as then it doesnt matter so much if you loose your fleet.
Making fleets less valuable is possible without losing the wargame aspect of PA. Add more ways of combat, like:
- covert ops: already implemented in PA, make covert ops more powerful
- new covert op "incite uprising", makes some % of population unsusable for engineering
- ground combat: transporters which unload troops on an enemy planet[/indent]
- troops stay on planet and do damage each tick to constructions
- transporters have a chance of sneaking past the enemy's fleet
- geometry: add strategic chokepoints
- galaxies form a map
- you may colonize (a limited number of) planets
- fleets have a limited range
- or alternatively, something like a virtual planet for each galaxy, where you can place fleets, and target planets in that galaxy with lower eta

Last edited by mathematician; 28 Apr 2007 at 19:35.
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