Quote:
Originally Posted by Mzyxptlk
I would love to hear a suggestion.
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Allow fleet catching by sending fleets through the target planet.
- 1:1:1 attacks 1:2:3. A group of players decides to fleet catch 1:1:1 and has to organise an appropriate fleet catch within 1 tick.
- Fleet catchers sends their fleet to 1:2:3, secondary target 1:1:1 before the end of the tick.
- After the battle takes place, the return hypergate could be disrupted and instead of being a fast return ETA it would be the original ETA which was sent to the planet, so 1:1:1 captures roids and returns at a slower pace with X fleets trying to fleet capture at the same ETA.
- However if there are no fleets following the attacker then the return hypergate could give the best possible speed.
Alternatively a single player could send a few ships to disrupt the return hypergate whilst the rest of the fleet catching planets send their ships to attack in the regular way.
I'm not saying it's a perfect idea, but you could quite easily retain the original spirit of the fleet catch even if you change other parts.