Re: Round 32 Changes
Any method of measuring performance is arbitrarily, however once it is established, that will be the method we will play by and more importantly, that will be the objective played, instead of the deeper thought behind the measurement system.
You could do, instead of AVG(Tag. Score) do Total_Tag_Score/#players^2. With a minimum of 15 people playing.
Or do Total_Tag_Score/St.Dev(Tag_Score) or ....
you extrapolate the data as if each alliance has a thousand members and then you get the 99% confidence interval of actual alliance tag score, using the ingame alliance score as a n-sized sample. And then you only win when your actual tag is bigger with a 99% confidence then any other tag ....
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