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Unread 27 Mar 2009, 19:57   #27
M0RPH3US
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Join Date: May 2008
Location: Germany
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Re: Salvage is too high

hmmm, i think salvage is too high (still)

but i understand that defence should be rewarding
however i think its too easy to cover attacks with the high salvage we have

got a cruising idea

what about adding salvage pods to the game
ships which collect salvage after battle (init 23) if they survived it

that would require some more defence fleets each call i think, to make the defenders cap enough salvage to gain the maximum of 40% salvage
so if its a semi-good defence, attackers may loose more, but defenders would hardly cap any salvage, at least not 40%

you could even think about adding salvage for attackers (like up to 10%)

this could add another dimension to the game
and would be more logical, cause i always wondered how the salvage was collected(probably though with the same beam technology which transports the roids you cap to your planet, while the pods who capped em, are still flying back home )
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m0rph3us formerly known as Bugz

"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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