View Single Post
Unread 13 Jun 2004, 23:54   #56
Bakan
To Old to Die......
 
Bakan's Avatar
 
Join Date: May 2000
Location: Within the flame
Posts: 1,018
Bakan is a jewel in the roughBakan is a jewel in the roughBakan is a jewel in the rough
Re: Trapped - Shadows of Brightness

DM POST #1
  • Time - Unknown
  • Date - Unknown

ALL Characters - As you struggle against the guards, you feel a prick against your arm. Splitting your attention, you see a nurse pull back with a hypo-spray. You slowely start to feel drowsey, and unable to move as the effects of whatever in that spray kick in. You barely notice the guards stripping you out of your prisoner garb, and pull you into a cryo-suit. You are barely able to make out a intricate weave of sensors and eletronics on it as the finish fastening it on you. Pulling up a hood over the top of your head, they then apply a set of googles to your eyes, then with a sudden choking sensation they push a tube into your throat. You try to gasp for breath, and fine that you are able to continue to breat. Foxusing your eyes, you see the curve of a plastic breathing face-mask.

The guards then pick you up weakly, and none-to gently push you into a cryo-chamber. The chamber, verticle with the ground is barely big enough for you. You try to resist, but fail due to the drugs as they strap you into the chamber. You overhear the guards talking about the long trip you have ahead, 4 weeks to a long-range penal colony, far away from any sign of civilization on what is a hellplanet. You feel another prick, and suddenly you feel so cold, so very cold. Another prick, this time you see the nurse applying a blood-filtering device to your chest, which digs into your flesh with tiny tbs, filtering your blood. The guards pull back and the lib of the cryo-chamber comes rushing down. Moving your eyes around, you watch a super-cooled gasses enter the chamber, Holding your breath, you feel the gasses slowely make their way into your system. Your vision wavers, flickers, then finally fades away.........

You open your eyes, mouth open in a soundless scream as you feel the aftereffects of a eletrical shock course through your system. You start to gag on the breathing tube, but can't move due ot the restraints. Suddenly your restraints release on their own, and you fall forward, striking the ground with bruising force, unable to stop your fall. Reaching up to your mouth, you yank off the breathing mask and breathing tube, letting sweet oxygen go into your lungs. Looking around, you try to spot the guards, probably having a good laugh at your expense, but instead you see the blurry outline of shapes. Blinking, your eyelids feeling like sandpaper against your eyes, you focus and see to your shock other prisoners, some of them moving like you, others not moving at all. Pulling off the goggles, you are more clearly able to see your surroundings. The first thing you notice, there are no guards in the chamber.
  • Location - Cryo-Chamber #1 - The chamber is simple in design. A rounded shape, there is a single airlock door in a indent. The rest of the walls are filled with 12 cryo-pods. The middle of the chamber is the preparation table, where you were prepped for your freezing. There are no boxes nor containers, the only thing visible is a standard first-aid kit next to the airlock door, and a fire-neutralizer unit on the other side of the doors. The airlock doors are shut, but you see dimly a green light, indicating there is atmosphere on the other side of the doors and that they are unlocked. As you look around at the other prisoners, you see all but 3 move. Those 3 that are not moving have a good reason not to be, for they are corpses in various states of decomposition.
    • Killer-of-Lawye
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Drugged (Effects - Disorientation, General Weakness, Inability to focus eyes properly - 2 hours until effects wear off)
    • Socrates
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • Dragonsjem
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • Mad Cat
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Left Arm, Both Legs removed and stowed away. HEAVILY drugged so that at best you are barely concious
    • Blake
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Drugged with mild sedative to slow your reflexes.
    • Aglarzir
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Drugged - Causes disorientation and tiredness, along with slowing of reflexes. Will wear off in aproximently 2 hours.
    • Heiro
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Mechanical Arm Removed before freezing.
    • Richard
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
  • Location - Cryo-Chamber #2 - The chamber is simple in design. A rounded shape, there is a single airlock door in a indent. The rest of the walls are filled with 12 cryo-pods. The middle of the chamber is the preparation table, where you were prepped for your freezing. There are no boxes nor containers, the only thing visible is a standard first-aid kit next to the airlock door, and a fire-neutralizer unit on the other side of the doors. The airlock doors are shut, but you see dimly a green light, indicating there is atmosphere on the other side of the doors and that they are unlocked. As you look around at the other prisoners, you see all but 1 move. The 1 that is not moving has a good reason not to be, for it is a corpse.
    • Spritely Zombie / Gokan
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Interference chip inserted in neural interface (Effects - Disorientation, Inability to think clearly)
    • General D. Eath
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Drugged (Effects - Disorientation, General Weakness, Nausia, Inability to shift into squid form - 5 hours until effects wear off)
    • Zappa Tenderlea
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Drugged (Disorientation, General Weakness, Inability to focus eyes properly, Slows your reactions to under baseline human level, Occupies your healing factor, making your injuries heal exceptionally slowely. - 2 Hours until effects wear off)
    • Darkling
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • Mouse
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • Zorro
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • Phange
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • Flapjack
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health - Authorities determined that you ARE a energy based lifeform, and thus hastely created a coller that interferes with your energy matrix. This leads to you being disorientated, dazed, unable to fully concentrate, and unableto channel energies.
    • Inspectre
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -
    • No Dachi
      • Clothing - Cryo-Suit
      • Items Carried - None
      • Health -

    Administrative Notes
    • Yes, there are NO individual DM's for you all. That will only happen this time around, for basically, you all just awoke from cryo-sleep, and well, nothing special is happening yet. Next DM will have individual notes.
    • Next DM will occur once one of the following has happened:
      • Everyone has posted.
      • 1 Week from Today
    • Posting Policy - I understand we all have real lives, and that it can get in the way of RP'ing. However, if by 2 DM posts you do not post/I hear no word from you whatsoever, then you WILL die. If you tell me something comes up (exams, family emergencies, computer crapping out), I'm reasonable, and will turn your character into a NPC until you can post again.
    • NPCs - There will be a few NPC's (2 ATM - profiles will be posted soon). These NPC's will only take a background role, and probably die, but they serve as a method for killing those who "powerplay" or do something really dumb, or to just guide you.
    • June 23rd (Wednesday) - June 28th (Monday) I will be on vacation at the Million Man Lan down in United States, Kentucky (www.millionmanlan.com for more information). Thus while I will be on the computer, and will ahve outside internet access, I will NOT be doing any DM'ing work on Trapped during that time.
    • Movement between sections of ship - Until at least the entire ship has been explored, you can only move into the next adjacent section. After I post the description, you can move between multiple explored sections.
    • Be reasonable. If you do something that is completly powerplaying against the other characters, you WILL die.
    • That's it, I'm all done, now post and have some fun. BTW: Character interaction is a must, it makes me more willing to give you "leeway" when it comes to creative things.
__________________
"Unaware nobody takes Yoda, bitch!"

Last edited by Bakan; 14 Jun 2004 at 00:17.
Bakan is offline   Reply With Quote