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Unread 2 Oct 2010, 23:30   #113
Light
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Re: Alliance Size for next round

Being a moderator does not mean that the poster has to remain completly neutral when posting in opinion threads. A moderator can still post his/her opinion on Planetarion strategys, alliances or suggestions even if they arnt the majority opinion.

There are two things a moderator has to do:
1. Remain unbiased when MODERATING (not posting).
2. Dont break any rules yourself.

Mz obviously can post that he thinks an idea is dumb and the people supporting the idea are dumb as long as he isnt trolling when doing so. Mz has clearly stated why he thinks the idea is dumb multiple times in multiple threads, so it wasnt a trollpost, as he even linked to them.

I actually fully agree with Mz here. We've had a variety of alliance limits in the history of planetarion and the trend is that the tag has little to no effect on how many alliances are playing.

Added to the fact, that any drastic change to the tag limit completly ruins the makeup of the current alliances. It isnt so much a problem when alliance limits are raised or when alliance limits are lowered slightly. However, if theres a huge reduction in the alliance limit, it means alliances are forced to kick out there less active members. That doesnt increase the competition, it just means that activity becomes more important in recruiting and semi-active/casuals can no longer play in the 'big' alliances.

If alliance tag limits get reduced to 40, then even if the lower active players decide to band together to form new alliances (theres no evidence to say they will, evidence points to them just playing casually or not playing at all which means PA will get reduced revunue), then what happends at the middle-end of the round where we always see a huge reduction in activity from the planetarion userbase? With a drastically low tag limit, you're going to have alot of inactive/disbanding alliances at the end of the round.
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