Re: ticks?
Yes, bits of the ticker are inefficient (primarilly combat), but we do make improvements every round in efficiency of code (both in ticker and on game pages). However theese don't make a signficant different as some bits just do take time (the only big change would be through a radically different combat engine).
I personally don't think 2 minutes ticks are that much of an issue, and in fact some people have suggested that ticks taking say 15 of the 60 wouldn't really be an issue (if it wasn't for disabling parts of the game during the tick)
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