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Unread 12 Aug 2006, 02:01   #25
furball
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Re: Value & Experience

Quote:
Originally Posted by jerome
considering you said this "Instead you created a situation that I'm glad I never had to experience - by quitting first" i find it's quite understandable.
By that I meant the present XP formula where planets bash (i.e. attack at the 40% limit) out of choice because there's no longer any reward for not doing so. It makes the game a whole lot less fun.



EDIT: now, this information is from what I've heard from friends who still play the game.
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