Quote:
Originally Posted by Bane
CT made the terrible choice of hitting ND while they attempted to war on Vikings, ND then went down the persistent attack route on CT, CT inevitably feeling the bite as the time went on.
Shows that with the right motivation even a weaker alli can cause issues for a 'stronger' alli.
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Pa has been like this for a few rounds now, and it is something I have talked about in multiple posts.
War is bad in pa these days because they made it so you can't proper kill someone and they weaken this round after round.
So what effectively happens is you can completely twat an alliance like ct did with nd, and they can ruin your round out of spite.
It happens every round, if you are an alliance that is winning and you beat up an alliance (spore-tf for instance), they will just fc you or keep p-targetting you, bringing more and more friends along until you eventually succumb. And because of bash limits/salvage etc etc, you can never do enough damage to make sure they can't hurt you back.
How about a round where, if you declare war ingame, then the alliance you are hitting gets NO salvage in defence and the bash limits are removed?
And add in that any other alliance hitting the alliance declared war on gets a REDUCED cap of only 10%.
It may encourage more 1 v 1 wars, and stop alliances being able to take a massive lead. It will also encourage attacking to kill an enemy off.
To combat the fact that you could kill an alliance fairly quickly, reduce the round to 6 weeks and speed up researches slightly.