Quote:
Originally Posted by Cochese
I don't see it as a problem, so no reason to fiddle with it.
Being that this round's stats were utter shit, and everyone went fi/co, a thread like this was unavoidable.
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I didnt suggest this just because of the current stats. It was something I have seen since the introduction of multiple pod classes (from round 6 onwards).
So you say the round stats were shit? How so? Was it the fact so many races had meta 1 class? or perhaps Cat being so powerful that they still have a major lead in the top 100?
If you have a large number of races with Meta1 (with current eta settings), your going to increase the chance that more people will go Meta1.
With current eta settings (as i stated in the OP) any larger meta class ships that fire on lower meta class will only be good for in gal/self defence.
Quote:
Originally Posted by Veedeejem!
I like this idea, has to work well with stats though.
7 ticks attack for all fleetclasses / eta 6 def ally (so you get 2 ticks to defend which is better imo) / eta 5 galaxy def.
Would make the game a bit faster and create more ways to fake / send creative attacks not confined to a single class / eta
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I like the idea of eta 7 but i would like to stay my idea of 8, as it gives the galaxy a little bit more time to gather defence after a decent nights sleep.
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