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Unread 15 Jul 2017, 03:06   #23
Swainey
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Join Date: Aug 2016
Posts: 36
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Re: Balanced vs random stats

I've only been back playing for 6-7 rounds now after a lengthy period away from the game but by far the best set of stats in that time frame was the round without xan. That's not because the stats didn't include xan but because we had 12 different pods. It provided a variety of strategy options for an individual or alliance.

Whilst I understand you wouldn't really want to give xan 3 pods, but why can't we have a set that gives certain races more pods?

Maybe zik and etd/ter have 3 pods each with the others having 2 to equal 12 or maybe just add a sixth race. You could also then offset this with changes to res/cons for each race (i don't think we do this enough in general anyways).

I wouldn't really care how it's done but increasing pods numbers means more options/changes/strategy round to round and then we dont have a stale set of stats before the round has even begun because they have just ended up resembling the last set of stats we had.
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