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Unread 14 Jul 2017, 16:47   #21
Damakles
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Join Date: May 2015
Location: Great Britain
Posts: 25
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Re: Balanced vs random stats

Quote:
Originally Posted by booji View Post
Would it be possible to have ships that mostly emp but also kill a little (perhaps a percentage of frozen ships crews fail to repair their ships and get them working again and instead they get destroyed after the battle)? This would allow emp to not be much higher in effectiveness if at all than other types instead the benefit would be firing first. It would also mitigate the problem with attacking a cat being seen as a free land. Something similar must surely have been suggested, probably many times! In the short term it would probably unbalance things due to it being new but once we get used to it it should make balancing easier.
Like... EMP have 100% EMP type ships... BUT... maybe the first 10% of ships hit by all EMP during combat are killed, remaining 90% are EMP'd. Would alittle fear to the 'free land' of an cath target with no def
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